
There are some plot points that are "spoiled" if you go the chronological route, but that mostly happens if you read works set prior to the events of Dead Space (the main game) before playing it, but since you have played it already I'd say you can go either way. Order of publication is usually the way to go for most media, as that is how the creators "meant" them to be presented to you. access to certain online content and/or features also requires registration with the single-use serial code enclosed with new, full retail purchase. In my opinion, either play/read/watch it all in chronological order, or by date of publication, which I've put in parentheses after each work. ea account registration required to access online features.
Dead Space 2: Severed (DLC, 2011 takes place at the same time as Dead Space 2). Dead Space: Extraction (game and comics, 2009). Dead Space: Downfall (film, 2008 takes place at the same time as Extraction). You can visit the Official Website to learn more.Here's the chronological order of events in all Dead Space media, from my memory and this timeline on the Dead Space wiki. And in EA's case, they're using their own in-house engine, so there's no royalty/licensing fees from third-party engine developers.Īnyways, Dead Space 3 is set for release next year for the Xbox 360, PS3 and PC. So what is it that AAA publishers are doing where somehow already using pre-established engines, assets and tool-sets make sequels more expensive than their predecessors? Last I checked, you don't need to do expansive R&D for a threequal when you haven't changed to a new engine and it's still running on the same hardware. Middleware tools have become cheaper and games are getting easier and cheaper to make in the indie circles and they're coming out at a higher and higher quality thanks to things like Mixamo, iPi Soft, Unity, UDK and xaitment.
While the proverbial "games are getting more expensive to make" line is always tossed out there, how about they say just how expensive? I also find it interesting that EA has yet to say what the budget is of Dead Space 3.